package GameStateChangedEvent;

import objectmodel.DiceThrowResult;
import objectmodel.Player;
import main.GameStates;

public class GameStateChangedToPlayerRollingEvent extends GameStateChangedToPlayerActionEvent {
	DiceThrowResult diceThrow;

	public GameStateChangedToPlayerRollingEvent(Object source, GameStates previousState, GameStates newState,
			String message, Player player, DiceThrowResult diceThrow)
	{
		super(source, previousState, newState, message, player);
		this.diceThrow = diceThrow;

	}

	public DiceThrowResult getDiceThrowResult()
	{
		return diceThrow;
	}
}
